League of Legends Redesign Master Site
For info and details on the full redesign, check out Swain's main redesign page.
Innate: Watch the Gallows
Swain's abilities have a greater effect on enemies that are near death, dealing amplified damage based on what % of their maximum health they are currently missing.
Q: Ominous Flock
Swain sends a raven (up to 3 at a time) to circle over an enemy champion's head for a moderate duration, granting him vision of them if they're within a certain range of him and applying his current level of Grim Aura (allowing it to stack). The ravens take any direct damage from Swain as a signal to attack, dealing a small amount of magic damage each.
W: Nevermove
Swain creates a magic trap at the target location that enters stealth and arms itself after a brief delay, and lasts for 4 minutes. If an enemy champion triggers the trap by walking over it, they take magic damage and are rooted for a short period. Swain can have up to 5 instances of Nevermove active at a time.
Nevermove will only trigger against units visible to Swain.
E: Grim Aura
Swain's implacable presence wears away at his enemies, passively halting their health regeneration and causing a very small amount of their health to deplete every second.
R: Macabre Emissary
Swain sends his raven, Beatrice, to attack any enemy in his range of vision (including enemies marked by Ominous Flock), dealing moderate magic damage. Upon returning, it heals Swain for a portion of the damage it dealt.
Macabre Emissary's cooldown is reduced by a little for every stack of Ominous Flock it triggers.