League of Legends Redesign Master Site
For info and details on the full redesign, check out Ryze's main redesign page.
Innate: Rune Tattoos
Whenever Ryze deals a killing blow, he permanently gains a small bonus to his maximum mana (this bonus is increased if the killing blow was against an enemy champion).
Q: Overload
Ryze begins charging up a powerful orb of rune magic, doubling its damage and cost over a short period of time. If Ryze doesn't finish the spell within 4 seconds, he is refunded half the mana cost.
Ryze can cast Overload again to throw the orb at an enemy, dealing magic damage based on both AP and mana.
W: Arcane Grimoire
Ryze passively regenerates a small percentage of his maximum mana every second.
Upon activation, Ryze opens his grimoire, allowing him to cast spells more readily for a few seconds. While this ability is active, Overload charges twice as quickly, Spell Flux's cooldown and mana cost are halved, and Rune Prison's effects activate immediately.
E: Spell Flux
Ryze sends a destructive rune flying towards a target, dealing magic damage based on his AP and mana on impact, and causing them to take % bonus damage from Ryze's abilities (stacks up to 3 times). If Ryze casts Spell Flux again within a short window of time, its mana cost is increased by half (up to double the cost).
R: Rune Prison
Ryze marks a target with an array of runes. After a brief delay, the marked target takes magic damage based on Ryze's AP and mana, and is snared for a short duration.