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For info and details on the full redesign, check out Nasus's main redesign page.

Innate: Keeper of Souls

Whenever Nasus last-hits an enemy minion or monster, he gains 1 Soul. Whenever a nearby enemy champion is slain, Nasus gains 3 Souls (6 if he dealt the killing blow). For every Soul under Nasus's command, he gains % bonus health and mana regeneration. (Nasus can have a maximum of 10 souls at a time)

Q: Siphoning Strike

 

Nasus's next basic attack within a moderate period will instead deal magic damage, in addition to increased bonus magic damage based on AP (this bonus is increased by 10% for every Soul under Nasus's command); if Siphoning Strike deals a killing blow, it harvests an additional Soul. Siphoning Strike will automatically harvest 1 Soul if it deals damage to an enemy champion.

W: Spirit Fire

 

Nasus uses the souls under his command to either damage an enemy over time or heal an ally over time for 1 second, plus an additional second for every Soul expended by this ability. Spirit Fire can expend up to 5 Souls.

E: Wither

 

Nasus uses the souls at his command to age a target enemy, reducing their movement speed and attack speed by a moderate % that amps up each second, for 1 second plus an additional second for every Soul expended by this ability. Wither can expend up to 5 souls.

 

If the duration of Wither is reduced, the added slowing effect is applied faster. Once Wither's slow over time ends, the effects of the ability are immediately lifted from its target.

R: Avatar of Judgment

Nasus calls in all the Souls at his command to empower himself for a moderate duration (increased by current number of Souls), gaining extra health and attack range, and an aura that deals a % of nearby enemies' maximum health as magic damage per second (a % of damage dealt this way is added to Nasus's AP for the duration). 

 

While under the effects of Avatar of Judgment, Nasus's abilities behave as though he has 10 Souls under his command.

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